Wednesday, December 12, 2012

Metal Gear Rising Revengeance - New Rising Blog


Metal Gear Rising Revengeance producer Atsushi Inaba kicks off his Rising Blog:


"Hey. Atsushi Inaba here, producer for Metal Gear Rising: Revengeance.

Time really does fly.

Looking back, it was just last December that Rising shook the 2011 Video Game Awards’ main event with its climatic debut, along with one piece of shocking news. “Developer: PlatinumGames.” The announcement was met with a storm of controversy both for and against. Soon, it was like a shockwave the size of a hurricane that carried the news to every corner of the world.

It has been a year since then, but it still feels like it was yesterday. Time really, really does fly. Which, I end up saying with every game I work on, but with this project in particular, time really seemed to go by at an abnormally fast pace.


Usually, production on a game becomes busiest right near the end of its schedule. Literally every minute, every second feels crucial. In comparison, work is often a little more relaxed at the start. But not with regards to Rising. Not in the least.

Allow me to describe the situation with a metaphor: We dragged the whole team from their beds, put them in a fighter jet while they were still half asleep… the next moment catapulted off the carrier and flying at top speed.

That’s how the project started (or how I made it start?).

Still not fully grasping their surroundings, and in mid-panic at feeling gravity a few Gs higher than before, I gathered the team for an announcement. “We’re debuting at the Video Game Awards, so get started on a trailer!” I’ll never forget that moment. You could cut the tension in the room with a knife. But of course, they can all look back now and appreciate that moment… no, probably not. I take that back.

What led up to that sudden catapult off the carrier (starting work with Kojima Productions), is something I’ve already discussed in several interviews (like the one below), so I’ll omit that here.



At Platinum, we’re not so easily surprised. Still, I think the staff was pretty shocked when I told them, “We’re making Metal Gear Rising!” Kenji probably had a heart attack when I asked him, “Want to be the director? I need an answer right now.”....

Read the full blog here!

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