Friday, November 30, 2012

Metal Gear Rising Revengeance - Amazing Boss Battles

A new article about the boss "Mistral" of Metal Gear Rising: Revengeance by IGN

"Structurally speaking, Raiden’s spectacular early-game encounter with the Metal Gear Ray boss is pretty standard. Metal Gear Rising: Revengeance takes cues from most action game tropes: dodge the amphibious robot’s assaults, target its weak spots, repeat. But this isn't just an action game – it’s Metal Gear. The series’ absurdity applies to the scope and presentation of how, precisely, our cyborg ninja protagonist makes scrap metal out of a bipedal mech the size of a skyscraper."

"Naturally, Raiden runs down the side of an exploding tower, physics be damned, before slaughtering the robot with nothing more than a sword. And this is before Raiden loses an eye, gets left for dead, and upgrades his armor into a super-powered ninja suit."

"Mistral brings a few interesting things to the table, but more important than her abilities is what she represents for Revengeance. Mistral makes Metal Gear Rising feel as much like a Metal Gear game as possible -- Raiden's encounter with this mid-game boss is as long, involving, and complex as fans expect from the franchise."

"Fighting Mistral is more tame than taking on Ray, but considerably more challenging. The arms attached to her torso aren't just for freaky show; she'll attach them to Dwarf Gekos to create three-armed enemies that attack in swarms."

Read the full article here!

Metal Gear Solid HD Collection - MGS3 Volgin Fight Strategies

Awesome Volgin fight strategies video by youtuber Hikari2058kagayaku!

1~2: SVD 3: TNT + RPG + WP grenade + SVD 4~5: M. Nagant 6~7: Mk22 8: CQC + cig-gas spray 

  • PlayStation3 Metal Gear Solid HD Collection EU version
  • Metal Gear Solid 3: Snake Eater HD Edition
  • Difficulty: European Extreme

Thursday, November 29, 2012

Hideo Kojima Doesn’t Want To Just Be ‘The Metal Gear Guy’

In a new interview with EGM at Konami’s offices in Tokyo, Japan, Metal Gear creator Hideo Kojima offered up some revealing hints at the future of the series, the technology that will power upcoming games, and how he wants to be remembered beyond the franchise.

“I’m often misinterpreted,” Kojima explains. “I’ve always said that I want to work on original properties, but Metal Gear offers plenty of benefits. The Fox Engine, for example, took a lot of time and money [to create]; we were only able to develop it because it was intended for the next Metal Gear. In the next game, I’m introducing concepts intended for entirely new intellectual properties using the Metal Gear brand.”

“Grand Theft Auto III came out the same year as Metal Gear Solid 2: Sons of Liberty, and it seemed the thought processes behind the two games were completely different. It was beyond game design; the area a player could explore was so vast that not even the game designer could predict all possible outcomes. That title definitely opened my eyes.”

“I’ll admit that I hope my future endeavors are thought of as ‘works by Hideo Kojima’ rather than ‘from the creator of Metal Gear,” he says.  “I haven’t really shown the world what else I might be capable of yet. This may sound pretentious, but I don’t like being thought of as ‘the Metal Gear guy.’ There’s a lot more I can do.” 

Read the full article here!

Wednesday, November 28, 2012

Metal Gear Rising Revengeance - MGR had finished script, levels and bosses before Platinum took it on

In the interview with OPM UK, Kojima Productions producer Yuji Korekado and Platinum Games director Keiji Saito revealed that Metal Gear Rising was at a playable level of development when Platinum Games took over from Kojima productions – and had designed a number of boss battles you’ll never get to see.

“The script was finished and the boss concepts were finished,” says Korekado. “The design was finished with those levels, and the levels were at the point where we could play it through in a white box – but we couldn’t come up with a core concept to tie it all together. In the end, we couldn’t finish the game.” the full article here!

No Metal Gear Solid 4 on Xbox 360

Konami has confirmed that Metal Gear Solid 4: 25th Anniversary Edition is indeed a PlayStation 3 exclusive after a New Zealand shop listed it for Xbox 360.

Retailer MightyApe listed the game for Xbox 360, but Konami told Eurogamer this morning this is not correct.

The box art looks like someone's Photosphopped the Xbox 360 logo onto the squatter PS3 Blu-ray image for the game. Oh, and the website itself says the Xbox 360 version is unavailable. "Sorry, this product is not currently available to order," it reads.

“It's a welcome return to the rumour,” a Konami representative told Eurogamer. “But there are no plans to release Metal Gear Solid 4 on Xbox 360.”

Metal Gear Solid 4 25th Anniversary Edition, which includes the trophy support update released earlier this year, is due out next month for £20.

Source: Eurogamer

Tuesday, November 27, 2012

Metal Gear Solid Figures and Games On Sale!

Want to buy MGS figures & Games with 15% off?

Konami Style US is giving THANKS to their Fans! Use the promo code at check out "GOBBLEx2" to save 15% in the entire store until Nov 30th @ http://Shop.Konami.Com

Source: Konami

Monday, November 26, 2012

Metal Gear Rising Revengeance - Soundtrack

New Metal Gear Rising Revengeance soundtrack will be released in Japan, called "METAL GEAR RISING REVENGEANCE Vocal Tracks" on February 20, 2013. Price 2,940 yen (~ $36 US).

The CD will be included 29 tracks and a booklet. According to KonamiStyle descriptions, this soundtrack CD is also shipped with the "METAL GEAR RISING REVENGEANCE PREMIUM PACKAGE". The soundtrack is on sale in KonamiStyle web store and Amazon Japan.

Friday, November 23, 2012

Metal Gear Rising Revengeance - Korekado didn't want Platinum Games

In the latest issue of UK's OXM, Yuji Korekado (Kojima Productions creative director) reveals his first impressions on giving the "Metal Gear Rising Revengeance" project to Platinum Games.

"When Platinum visited the studio to get an update on the game, I was asked to present the current status to them," he continued. "It was a very complex emotion: I wanted to keep developing the game internally, but Kojima wanted to move it forward. It was frustrating but I had to move forward with it."

"Fortunately for me, I was able to participate in the development even after it went to Platinum. After I realised it was going to go forward, I cut off all my sour feelings and just got on with the work. When I saw the first Revengeance trailer, I realised it was something that Kojima Productions couldn't have done - and that was something I felt great about."

Read the full article here.

Wednesday, November 21, 2012

Metal Gear Rising Revengeance - New Character Arts, Screenshots and Official Profile Details!

New Metal Gear Rising: Revengeance screenshots, character artworks and official profile details just released by Konami. Let's take a look!

Raiden (voice: Quinton Flynn)
A cyborg who wields a “high-frequency blade” capable of cutting down even the largest unmanned weapons. Born in Liberia, he lost his family in that country’s civil war before becoming a child soldier. After the war, he was rescued by a human rights group and taken to America. However, he found himself unable to adapt to peaceful society, and, after coming to the attention of the shadowy group known as the “Patriots,” he became an experimental subject for their “S3 Plan.”

After being turned into a cyborg by the Patriots, Raiden devoted himself to fighting them. He had a child with Rosemary, a woman he met during the S3 Plan, so to provide for his family after the defeat of the Patriots, he joined a private military security company (PMSC) called “Maverick Security Consulting.” He considers his PMSC activities to be for the greater good.

Samuel Rodrigues (voice: Philip Anthony-Rodriguez)
A mysterious cyborg employed by the PMC known as “Desperado Enforcement.” He is a master swordsman who wields a high-frequency blade similar to Raiden’s, fighting with a Brazilian technique influenced by the Japanese “New Shadow School” of swordsmanship. When he faces Raiden in battle, he sees through his technique, commenting that Raiden was “denying his weapon of its purpose.”

LQ-84i (voice: Michael Beattie)
A robot with a learning optical neuro-AI and a prototype verbal interface. He appears in front of Raiden, having been ordered by Desperado to kill him. He talks with Raiden, insisting that he is sentient and does not want to fight him, but will have his consciousness erased if he goes against his orders. He is an important character who holds the key to the game’s story.

Sundowner (voice: Crispin Freeman)
The man seen as the virtual leader of Desperado Enforcement. He goes by the codename “Sundowner” — a reference to the hot, dry winds of California. He has a special cyborg body superior to that of an average cyborg contractor, and belongs to a group known as feared as the “”Winds of Destruction.”" He uses a dual-wielding technique and is armed with a large high-frequency machete called “Bloodlust.”

Mistral (voice: Salli Saffioti)
A female cyborg working for Desperado Enforcement. Like Sundowner, she is also a member of the “Winds of Destruction.” Her name comes from the dry north wind that blows over the Alps to the Mediterranean. Her weapon “Etranger” is flexible like a whip, but can be hardened and used like a halberd.

Monsoon (voice: John Kassir)
Works for Desperado Enforcement. Along with Sundowner and Mistral, he is one of the three cyborgs collectively known as the “”Winds of Destruction.” His codename refers to seasonal winds that bring rain — particularly in Southeast Asia. He is a master at wielding his magnetic sai, known as “Dystopia,” and is able to break his own body apart.

In Game Screenshots:

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