A new article about the boss "Mistral" of Metal Gear Rising: Revengeance by IGN.
"Structurally speaking, Raiden’s spectacular early-game encounter with the Metal Gear Ray boss is pretty standard. Metal Gear Rising: Revengeance takes cues from most action game tropes: dodge the amphibious robot’s assaults, target its weak spots, repeat. But this isn't just an action game – it’s Metal Gear. The series’ absurdity applies to the scope and presentation of how, precisely, our cyborg ninja protagonist makes scrap metal out of a bipedal mech the size of a skyscraper."
"Naturally, Raiden runs down the side of an exploding tower, physics be damned, before slaughtering the robot with nothing more than a sword. And this is before Raiden loses an eye, gets left for dead, and upgrades his armor into a super-powered ninja suit."
"Mistral brings a few interesting things to the table, but more important than her abilities is what she represents for Revengeance. Mistral makes Metal Gear Rising feel as much like a Metal Gear game as possible -- Raiden's encounter with this mid-game boss is as long, involving, and complex as fans expect from the franchise."
"Fighting Mistral is more tame than taking on Ray, but considerably more challenging. The arms attached to her torso aren't just for freaky show; she'll attach them to Dwarf Gekos to create three-armed enemies that attack in swarms."
Read the full article here!