During the UK's Metal Gear Rising Revengeance World Tour 2013, Hideo Kojima sits down with VG247 to discuss about the development of Rising with Platinum Games and Ground Zeroes may not be released. Here're the highlights:
Said Kojima,“Videogames as a medium really haven’t matured very much in the past 25 years. It’s always about killing aliens or zombies – not that I don’t like those kind of games – but I think games have a long way to go before they can mature.”
Kojima’s worried that Metal Gear Solid: Ground Zeroes will be a financial failure as a result of breaking new ground. Ever the rebel, he said he’ll be less worried when his bosses at Konami start asking difficult questions surrounding the project.
“I’m going to be treading a lot of taboos,” he continued, “and a lot of mature themes that really are quite risky. Honestly, I’m not even sure if I’ll be able to release the game. Even if I did release the game, maybe it wouldn’t sell because it’s all too much.
“But as a creator I want to take that risk. As a producer it’s my job to try and sell the game, but I’m approaching this project from the point of view as a creator. I’m prioritising creativity over sales.”
Kojima said that Rising is selling well worldwide so far, giving him further license to do as he pleases. The man is near-untouchable at the moment, but he remains humble, piling immense praise on Platinum Games’ end-product. Should a Rising sequel happen, Kojima wants Platinum back for round two.
“I’m really impressed with what Platinum did,” Kojima admitted. “They were very gutsy to take over a project that had fallen apart in the middle of production. They took it on themselves to take this insanely difficult thing to deal with – the free cutting mechanic – and complete the game.
“Not only that, but they weren’t taking on just any game. Now they were taking on a Metal Gear title, and it was their first time working on such a big project. It had a lot of baggage with it, and a lot of hugely, insanely critical fans. If they got anything wrong it would have reflected very badly on them.”
“Some of the ideas that they proposed I was opposed to originally. For example, there’s the scene where Raiden throws the Metal Gear RAY up into the air. I thought, ‘No way. This is ridiculous’.
“But, when they actually put it into the game and I had a chance to play it, it felt really good in that context. My job became not necessarily to fight with them – although we did have our disagreements – but I just had to move that line a little bit, and get the best out of Platinum as best as possible.”
“The original Rising was intended to tell the story between Metal Gear Solid 2 and Metal Gear Solid 4,” he continued. “I think there’s a lot of possibilities there. It’s a real cool story that could be told, and I’ve given the staff some suggestions.
“That said, I personally will not be making it, but that’s perhaps a possibility for the future. The only problem with that however is that I think it’d be very difficult for Platinum to develop the game between Metal Gear Solid 2 and 4, because that story exists only in my head.
“Obviously at each step of the way Platinum were coming back to consult with me over what was going to happen, so it would probably be difficult for them to proceed with this game.”
“That’s actually why we changed it to after Metal Gear Solid 4 for Rising, because it gave Platinum more freedom with Raiden’s future, without having to fit into the middle of the series.
“Honestly, I can’t say whether or not a game set between 2 and 4 will actually happen, but that’s the background of what happened.”
“I think Rising was a special case,” he explained. “In the future I may make other games, maybe featuring The Boss as a main character. That’s something I want to make personally, but as far as a series of spin-offs – there may be another Rising in the future, but it’s not something I want to make a habit of.”Source : VG247