Thursday, January 31, 2013

Metal Gear Rising Revengeance - Demo PS3 And Xbox Screenshots Comparison

Ever wonder which console looks better in MGR, PS3 or Xbox? Well, a cool site called lensoftruth posted some interesting demo screenshot comparison images on both consoles and clearly, PS3 has the graphically advantage here. 

One thing they mentioned, the install size for the Xbox was 1.9 GB while the PlayStation 3 version was almost double that, weighing in at 3.5 GB. Maybe that is the reason? Let's take a look:
There're more screenshots here!

Metal Gear Rising Revengeance - New AR Sneaking Mode Trailer

Konami released another cool MGR trailer : AR Mode! The new video contains some never seen cut scenes and gameplays so beware of spoilers!

Metal Gear Rising Revengeance - New Poster And Secret Character Inside

Kojima posted a new MGR poster, as you can see he is hiding two characters in the poster. Would one of the character be someone we familiar in MGS4? Will find out in 20 days when Metal Gear Rising: Revengeance released on February 19, 2013...

Wednesday, January 30, 2013

Kojima Pro - Cool Play Arts Kai Kojima Figure

Kojima has received a really cool gift from SQUARE ENIX which is his own Play Arts Kai Figure including Raiden and Snake! Here're the cool photos he has just posted:

Metal Gear Rising Revengeance - New DLC Contents! Sub-stories, Characters & VR Missions

This week's Dengeki PlayStation reveals there will be some new downloadable contents available after the game released like VR missions, sub stories and new characters. Details about pricing and release dates were not announced.

Source : siliconera

Metal Gear Rising Revengeance - European Commercial

Check out the new MGR's European Commercial This video reveals nothing except the excellent dubbing of Quinton Flynn, the voice of Raiden from Metal Gear Solid 2: Sons of Liberty.

Source :

Metal Gear Rising Revengeance - Secret of Parrying

A new development blog explains the "Parrying" mechanism. Here's the full translation and videos:

Hey, I’m Takahisa Taura, a game designer for Metal Gear Rising: Revengeance. Recently on my way to work, I find myself looking at streetlights and walls thinking “This’d probably be easy to cut…” and “Bet I could ninja run over that.”

But on to the show… As of now, we’re just about a few short weeks away from the game’s release. Those who played the demo probably already know this, but Rising contains an action command called “parrying” that is critical for getting through battle with flair. Being in charge of the action elements of the game, I’d like to take a minute to talk about exactly what parrying is.

First then, let’s define it. Parrying is executing an attack at the same time as your opponent in order to block their incoming attack.

So how do you parry?
1) Face the direction of the incoming attack. (hold the directional stick in the enemy’s direction)
2) Execute a light attack. (PS3: □/360: X)

Do that and you’ll have pulled off a parry that completely protects you from the enemy’s attack. It’s a beautiful thing. What’s more, if you parry at the exact moment you expect the enemy’s attack to connect, Raiden will counterattack right after you parry. Also very cool.

If you’re able to hit the enemy with this counter, another chance will open up for you: a golden opportunity to cut the enemy to ribbons with “Blade Mode.”

The player just keeps cutting like they can’t get enough of it. (They must’ve been releasing a lot of pent-up stress.) Just don’t start feeling smug because you accomplished one parry.

If you’re going against someone skilled with a sword, they might parry and counter your parry counter right back at you.

Well, not so much they might, as they will, and it’ll look something like this.

I know they’re the enemy, but bravo to them. Nice maneuver.

Now, how are we supposed to solve this problem? It’s easier than you think.
If they parry counter your parry counter, just parry counter the parry counter of your parry counter!

And what if they parry counter that? Then parry counter their parry counter of you parry counter of their parry counter of your parry counter!!

This is how it should look.

All right. Enough of that or we will end up getting caught in an infinite parry counter loop; however, if we fight the good fight and emerge victorious from our parry counter infi-loop, Rising gives us the chance to dismember our opponent with Blade Mode. Jumping into Blade Mode here feels so much better than just waltzing up to the enemy and executing it normally.

The rush almost makes me want to charge at the screen yelling, “WHAT NOW, PUNK!”

Parry → Blade Mode can suffice as your main fighting strategy throughout the game, so there’s no harm in learning it here.

Some of you reading this, though, may be thinking, “I’m bad at action games. How am I supposed to time my attacks with the enemy’s attacks?!” or “I tried that parry stuff in the demo and it was impossible.”
But don’t give up yet.

The full version of Rising comes with an “easy assist” option that can be activated when selecting easy mode. With easy assist, all you have to do is keep on attacking, and the game will automatically parry for you. A real lifesaver if you are so inclined, as you won’t need to worry about timing anymore, and can enjoy a comfortable play-through of the game. I recommend trying it out.

Of course, you can’t just advance through the whole game effortlessly cutting down enemy after enemy; eventually, you’re going to run into a challenge. For example, this voluptuous femme fatale… (whose tripod use is provocative… to say the least)

Attacking while I’m all tied up like this? Not fair at all…

And what about this huge, mysterious military weapon…

So big and so fast… That isn’t fair either!

Then there is this guy? We can’t even cut him apart without him putting himself back together again! What are we going to do!?

Have I said not fair yet?
Not fair.

Well, besides what I’ve just mentioned here, there are plenty of other powerful enemies you’ll encounter in the game. You’ll just have to find out who they are after playing the game yourself.

Hope you’re ready.

(Note: Video in this post is 60FPS.)

Tuesday, January 29, 2013

Metal Gear Rising Revengeance - Jack the Ripper Raiden, Sundowner Boss's Famitus Scans And Screenshots

Two new Famitsu Magazine scans from last week issue featured the mystery "Jack the Ripper" Raiden and the boss character Sundowner, better quality screenshots are also posted.

Source : gamersky

Metal Gear Rising Revengeance - The Art of the Parry

A very helpful video created by SubstanceTV about the MGR controls, specifically the parrying, blocking, and dodging mechanics in the game. Let's take a look!

The Metal Gear Rising Revengeance demo has been released on both Xbox LIVE and the Playstation Network, and the people rejoiced...well not all of the people because some of them found the controls confusing and perplexing. Specifically the parrying, blocking, and dodging mechanics in the game. Not to worry my Metal Gear Rising chums! In this video Brian is here to demystify the secret art of the parry and help you master the game.

Metal Gear Rising Revengeance - New GamePlay Info

Warning : Spoilers!
An interesting video posted by MeriStation (Spanish site) which the interviewers reveal lots of new gameplay detail based on an extensive play test. Thanks Monsoons_Left_Foot for the translations and here's the video and summary, "GOL" guy on left and "GOR" guy on right:

  • They start talking about the settings and GOR mentions that when you enter "a city level" you can cut highway bridges and cut all the cars to pieces.  You can also cut some walls in certain areas to get to different parts of an area.  He provides an example of this by mentioning a house's walls being cut.
  • GOR says that spine isn't the only piece of the enemies bodies that we can take out to benefit Raiden.  I assume he is referring to using the left hands for upgrades and scarab cores for blade meter.
  • Mistral's staff is acquired and equipped as soon as you beat her.  It is used by hitting the heavy attack button while the infinite slashes with the katana stay at the square button. Little by little (with upgrades, I suppose) you start gaining more and more ways to do combos and personalizing how you play with whichever weapons you have equipped.
  • GOR says that Raiden is working in a PMC so he can basically provide support for his family and have enough money to go back to his life with them.  He never wanted everything to get out of hand.  He wanted an easy job protecting a president in Africa, but then the terrorist group Desperado LLC shows up.  After getting screwed up by Sam he just wants to keep working but only for revenge.  He wants to stop every single one in the terrorist group ESPECIALLY because of his personal loss (eye and arm).
  • Cutscenes are not very long. They don't even go near to the length of MGS4 cutscenes. They are NOT crucial.  The conflict in the game is presented more through the CODEC than through the cutscenes.
  • GOR does not know how many acts the game has.  He says that he assumes the game has 10 acts (we already know how many the game has because of the achievements).  After playing 6 hours he has only completed 3 acts.  He GUESSES that the game will be at least 16 hours long in campaign ONLY. (pure speculation)  
  • Battles like the one with RAY happen more than once and not necessarily against other RAYs.  A lot of bosses are mechanical (Blade Wolf is another one, for example)
  • Upgrade system is greatly based on changing Raiden depending on the player's style.
  • Weapons are upgraded individually and so are Raiden's abilities as a cyborg ninja (running faster with ninja run, having more hp, etc.)
  • ***Some upgrades change how Raiden looks while others don't.  GOR gives an example of this by saying that you can buy a type of armor that you can see making a very clear change on Raiden's arms by putting some sort of metallic plating.  The changes are not drastic and you should not expect a dramatic change in the cyborg suit's size.
  • Early into the game there are appearances of characters from past Metal Gear games.  The characters have changed in the 4 year gap between MGS4 to MGR:R in ways he did not mention.
  • Blade Mode changes depending on the mode you play in. He doesn't exactly say how.
  • There is a New Game+ where you start off with everything you got in the previous playthrough.  You unlock a harder that goes above Hard after beating the game once.
  • The game is pretty linear, but has a ton of collectibles hidden around.  Some require cutting around areas that you wouldn't normally think about cutting.
  • VR missions are found around the campaign.  There are some portable boxes and tablets around the stages which you have to access to make all the VR missions playable in a separate mode.
  • Has a good amount of replay value according to GOR.
  • Possibility of a PC version is not completely discarded.  They said that Plat might end up making a PC version later on.  They talked about it at Konami Spain.
  • WiiU will NEVER get MGR:R
  • There is a unexpected variation in some missions:
  • 1)There are missions with sections that are heavily recommended to use stealth in because of threats like 7 Gekkos in a single area (I can barely beat two at once....).  
  • 2) Controlling the Scarab as we have seen in some videos
  • 3) Pitch black room where your only lead on where the enemy is located is the radar
  • Stealth is not sluggish like in MGS games.  You can be fast and stealthy at the same time.  
  • GOR mentions that sometimes things got out of hand while he was trying to be stealthy and accidentally ran into a big fight. The cardboard box plays a huge role in stealth.  
  • As you progress through the game the combat becomes faster by bringing in larger waves of enemies and faster movement by Raiden.  
  • You start out the game with less blade mode meter than you have all seen in the ZoE HD demo.  You use an upgraded meter through that.  
  • GOR is not pleased with how things disappear after being cut, but he says this setback is worth it because it keeps the game moving fast.  At least the blood stays more time in the stage.
  • Dismemberment plays a huge role in the game.  Some missions require cutting specific parts of an enemy and using them as an item.  There is also recovering HP and Blade Meter with Blade Mode, of course.  
  • He considers chapters to be VERY lengthy.  
  • For him: 6 hours = 3 Acts as previously mentioned
  • A single Act can consist of more than one setting.  3 different cities can be in one Act (his example).
  • Raiden and Blade Wolf do fight together as hero and sidekick in some parts of the game.
  • The wording is a little unclear while he explains a very particular feature, but if I understood correctly you can do special moves while Blade Wolf is helping you.
  • The dialogue is very good in GOR's opinion. There isn't a great amount of detail in it and the story does feel a bit more generic when compared to MGS games.  There is no real sensation of the possible world-wide crisis like there is in your usual MGS game because this is all centered on Raiden and what goes on around him.
  • There are enemies with weak spots that can be cut with blade mode.  Some have them in the legs.  Some have them in the arms.  It depends on the enemy.
  • There are areas where stealth is encouraged, as mentioned before.  He mentions that sometimes he'd find himself fighting 3 Mastiffs at the same time because he wasn't stealthy and a battle against 3 enemies of that caliber basically = death unless you are REALLY skilled.  Also, faster completion time means more points so stealth is the optimal way to go when available, but it is NOT required at all.  A true test of skill is going through the game by simply fighting your way through everything.
  • You only start with one VR mission which is the tutorial shown in the MGR demo.  It still doesn't show you how to block or do the special moves. The game does tell you how to perform the moves later on in the game during the campaign, but can be used before you are told how.  
  • GOR says that the game has a huge learning curve because of the different ways to do combos when compared to other action games and because of the exponential increase in difficulty as you progress through the game.
Source : meristation, pastebin,

Monday, January 28, 2013

Metal Gear Rising Revengeance - New Inferno Armor Trailer

Another new MGR trailer just released by Konami : Amazon Inferno Armor Skin Trailer!

Fire up Raiden with the Inferno armor skin, exclusive to Amazon. In addition to the dynamic red armor exoskeleton visual upgrade, players will receive an increase in the maximum amount of throwing weapons such as grenades within his arsenal. Inferno Armor skin included with every pre-order from Amazon in North America .

Metal Gear Rising Revengeance - New Raiden Weapons And Enemies Trailers

Two new MGR trailers showcase some of the enemies Raiden will encounter and new Raiden weapons : HF blade, Armor Breaker, Stun Blade & Mexican costume with the HF Machete blade.

HF Blades Trailer

The Cyborgs Trailer

Sunday, January 27, 2013

Metal Gear Solid - New Photos of 3A Bambaland Metal Gear Rex And Old Snake Pilot

Check out some new photos of the 3A Bambaland Metal Gear Rex Figure. This Bambaland exclusive version includes a 1/48 scale Old Snake pilot figure, exclusive box art, and exclusive poster! This version was sold only on the Bambaland site for 24 hours, and was limited to a small scale. Price $490, released on Jan 2013.

Old Snake Pilot Figure, Different Packaging And Exclusive Poster!

Metal Gear Rising Revengeance - Play Arts Kai Raiden Figure Ad Scan

Check out this amazing Play Arts Kai Raiden figure ad scan! This beautifully articulated and detailed sculpt on this impressive figure is absolutely jaw-dropping. Raiden stands at a staggering 11.1” tall height and comes loaded with all of the accessories shown as well as a display stand to help achieve the dynamic and dramatic posing.
Also, it comes complete with alternate sets of hands and feet, high-frequency blade and scabbard, dagger, three (3) kunai and sheath, face mask parts and a display stand! The figure can be pre-ordered from Amazon for $69.99, released on Feb 2013.

Saturday, January 26, 2013

Metal Gear Rising Revengeance - David Hayter Prediction

David Hayter posted this interesting old video (recorded after MGS4 on 2009) about his prediction on the next MGS game would be Raiden as the main character. Also, it is funny to see all the main voice actors were in this video : David Hayter/Snake, Jennifer Hale/Naomi, Paul Eiding/Colonel, Christopher Randolph/Octacon & Quinton Flynn/Raiden.

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