Tuesday, February 26, 2013

Metal Gear Rising Revengeance - All Custom Body Skins (MGS4 Raiden, Gray Fox, Suit, White, Inferno, Commando Armor)


Check out this very detail "All Custom Body Skins" video created by youtuber XCVii007r1!


00:00 - Custom Cyborg Body (BP Cost: 0)
A unique cyborg frame, upgraded to aid Raiden in his fight against Sam and Desperado. Equipped with Blade Mode and able to absorb fuel-cell electrolytes from enemies via any high-frequency blade, it unfortunately lacks any kind of self-repair unit, meaning Raiden must manually extract repair material from his foes in order to recover from damage.

00:31 - Custom Cyborg Body (Red) (BP Cost: 15,000)
A cyborg frame with red artificial musculature that offers minimal defense and consumes considerable fuel-cell energy, but is highly effect at absorbing electrolytes from foes.
How to unlock: Complete 30% of the VR missions.

00:55 - Custom Cyborg Body (Blue) (BP Cost: 15,000)
A cyborg frame with blue artificial musculature that is inefficient at absorbing electrolytes from foes and somewhat lack in power, but boasts high defensive ability and consumes minimal fuel-cell energy.
How to unlock: Complete 50% of the VR missions.

01:20 - Custom Cyborg Body (Yellow) (BP Cost: 15,000)
A cyborg frame with yellow artificial musculature that consumes minimal fuel-cell energy and is highly efficient at absorbing electrolytes from foes.
How to unlock: Complete 100% of the VR missions.

01:45 - Custom Cyborg Body (Desperado Ver.) (BP Cost: 15,000)
A cyborg frame patterned in the style of Desperado Enforcement contractors. The performances of this frame are identical to those of the normal Custom Cyborg Body.
How to unlock: Complete File R-04

02:14 - Suit (BP Cost: 20,000)
A simple single-breasted, two-button suit. The perfect outfit for bodyguard work or day-today business affairs.
How to unlock: Complete File R-00 on Very Hard

02:42 - Mariachi Uniform (BP Cost: 20,000)
Traditional garb for Mexican folk musicians, purchased by Raiden at a souvenir shop south of the border in a misguided attempt to blend in with the locals.
How to unlock: Complete File R-02

03:18 - Standard Cyborg Body (BP Cost: 20,000)
A cyborg frame enhanced with carbon nanotube muscle fiber. At a distance, the use of artificial skin makes it indistinguishable from a natural human body, at least while clothed. A good chassis for bodyguard work and missions that don't involve serious combat.
How to unlock: eat the game on Hard difficulty or higher.

03:49 - Original Cyborg Body (BP Cost: 20,000)
A recreation of the cyborg body used by Raiden during the Guns of the Patriots incident. Functionally obsolete and boasting an obviously unnatural jaw, its battlefield potential is extremely limited.
How to unlock: DLC (160 MS Points, or $2)

04:13 - Gray Fox (BP Cost: 20,000)
A chassis patterned after Gray Fox's body circa the Shadow Moses incident, but functionally equivalent to recent cyborg bodies. Though it was termed an "exoskeleton" in those days before the advent of modern cybernetic technology, it could not be taken on and off at will.
How to unlock: Pre-order only DLC

04:46 - White Armor (BP Cost: 10,000)
A custom body equipped with self-recovery nano-paste and electrolyte packs. The large amount of cyborg healing and regeneration features allow the white custom body to excel in a force support role. The white armor reminds one of medical support personnel's uniforms.
How to unlock: Pre-order only DLC (Best Buy)
The "White Battle Armour" allows Raiden to carry more health items.

05:15 - Inferno Armor (BP Cost: 10,000)
A custom body equipped with a full compliment of grenades. Created as a body intended to serve in a mid-range fire support role, the wide variety and number of equipped grenades make this body particularly deadly. Its fiery red color betrays its status as a grenade throwing death machine.
How to unlock: Pre-order only DLC (Amazon)
The "Inferno Red Armour" allows Raiden to carry more grenades (i.e., it increases his grenade carrying limit by five).

06:04 - Commando Armor (BP Cost: 10,000)
With a multipurpose RPG launcher and portable SAM missiles built in, this green custom cyborg body harkens back to the outdoor BDUs worn by the infantry soldiers of yore. This body excels against UAVs, tanks, attack helicopters, and other anti-infantry weapon systems due to its extra munitions.
How to unlock: Pre-order only DLC (GEO)
The "Commando Suit Armour" allows Raiden to carry more missiles.

Metal Gear Solid Peace Walker - Available on PS Vita Today


Today, Konami EU has announced the PSP version of Metal Gear Solid: Peace Walker will be available on PS Vita as a PlayStation Store download! Original price was $29.99 but now $19.99. Get it today! (Note: Transferring functionality not available in this version of the game.)
Prep your Fulton Recovery Devices and dust off your Love Box! Today we’re confirming that the critically acclaimed PlayStation Portable version of Metal Gear Solid: Peace Walker will be available on PS Vita as a PlayStation Store download later today!

Step into the shoes of the legendary Big Boss and infiltrate the lush forests of Costa Rica, recruit soldiers and construct your own Mother Base as you lay the groundwork for your band of Militaires Sans Frontières (Soldiers Without Borders).

Or work together with other players in special, four-player CO-OPS (Cooperative-OPerationS), and six-player competitive matches using the PS Vita’s Ad Hoc capabilities in this title originally released for the PSP in April 2010.
Source : PlayStation Blog,

Monday, February 25, 2013

Kojima Pro - Godfather Talks About Ground Zeroes, Rising, The Boss And Zombies


During the UK's Metal Gear Rising Revengeance World Tour 2013, Hideo Kojima sits down with VG247 to discuss about the development of Rising with Platinum Games and Ground Zeroes may not be released. Here're the highlights:
Said Kojima,“Videogames as a medium really haven’t matured very much in the past 25 years. It’s always about killing aliens or zombies – not that I don’t like those kind of games – but I think games have a long way to go before they can mature.”


Kojima’s worried that Metal Gear Solid: Ground Zeroes will be a financial failure as a result of breaking new ground. Ever the rebel, he said he’ll be less worried when his bosses at Konami start asking difficult questions surrounding the project.
“I’m going to be treading a lot of taboos,” he continued, “and a lot of mature themes that really are quite risky. Honestly, I’m not even sure if I’ll be able to release the game. Even if I did release the game, maybe it wouldn’t sell because it’s all too much.
“But as a creator I want to take that risk. As a producer it’s my job to try and sell the game, but I’m approaching this project from the point of view as a creator. I’m prioritising creativity over sales.”

Kojima said that Rising is selling well worldwide so far, giving him further license to do as he pleases. The man is near-untouchable at the moment, but he remains humble, piling immense praise on Platinum Games’ end-product. Should a Rising sequel happen, Kojima wants Platinum back for round two.
“I’m really impressed with what Platinum did,” Kojima admitted. “They were very gutsy to take over a project that had fallen apart in the middle of production. They took it on themselves to take this insanely difficult thing to deal with – the free cutting mechanic – and complete the game.
“Not only that, but they weren’t taking on just any game. Now they were taking on a Metal Gear title, and it was their first time working on such a big project. It had a lot of baggage with it, and a lot of hugely, insanely critical fans. If they got anything wrong it would have reflected very badly on them.”
“Some of the ideas that they proposed I was opposed to originally. For example, there’s the scene where Raiden throws the Metal Gear RAY up into the air. I thought, ‘No way. This is ridiculous’.
“But, when they actually put it into the game and I had a chance to play it, it felt really good in that context. My job became not necessarily to fight with them – although we did have our disagreements – but I just had to move that line a little bit, and get the best out of Platinum as best as possible.”
“The original Rising was intended to tell the story between Metal Gear Solid 2 and Metal Gear Solid 4,” he continued. “I think there’s a lot of possibilities there. It’s a real cool story that could be told, and I’ve given the staff some suggestions.
“That said, I personally will not be making it, but that’s perhaps a possibility for the future. The only problem with that however is that I think it’d be very difficult for Platinum to develop the game between Metal Gear Solid 2 and 4, because that story exists only in my head.
“Obviously at each step of the way Platinum were coming back to consult with me over what was going to happen, so it would probably be difficult for them to proceed with this game.”
“That’s actually why we changed it to after Metal Gear Solid 4 for Rising, because it gave Platinum more freedom with Raiden’s future, without having to fit into the middle of the series.
“Honestly, I can’t say whether or not a game set between 2 and 4 will actually happen, but that’s the background of what happened.”

The hardest part is behind both studios now, and the potential for a Rising sequel is there. However, Kojima stressed that he doesn’t want to start whoring out every element of the series in off-shoots. Much to the shock of everyone in the room, he revealed that he does want to make another, potentially incredible spin-off one day.
“I think Rising was a special case,” he explained. “In the future I may make other games, maybe featuring The Boss as a main character. That’s something I want to make personally, but as far as a series of spin-offs – there may be another Rising in the future, but it’s not something I want to make a habit of.”
Source : VG247

Metal Gear Rising Revengeance - Kojima Explains Why Rising Focuses On Action


Check out this new Kojima's interview video conducted by Upbeat Productions. In the video, Kojima explains how Rising differs from the original Metal Gear Series and why the game focuses more on action rather than stealth.


Sunday, February 24, 2013

Metal Gear Rising Revengeance - VR Missions Full Walkthrough [Rank 1st Gold]


An awesome Metal Gear Rising Revengeance's VR Missions Rank 1st Walkthrough created by youtuber XCVii007r1!


VR Mission 001 - Rank 1st (Gold) - Time: 00:39.75
Eliminate all enemies. 1st place time to beat: 00:40.00

VR Mission 002 - Rank 1st (Gold) - Time: 00:35.36
Eliminate all enemies via Ninja Kill. 1st place time to beat: 00:40.00

VR Mission 003 - Rank 1st (Gold) - Time: 00:13.26
Arrive at the specified waypoint. 1st place time to beat: 00:15.00

VR Mission 004 - Rank 1st (Gold) - Time: 00:59.65
Eliminate all enemies via Zandatsu. 1st place time to beat: 01:00.00

VR Mission 005 - Rank 1st (Gold) - Time: 01:29.86
Eliminate all enemies using the supplied sub-weapon. 1st place time to beat: 01:30.00

VR Mission 006 - Rank 1st (Gold) - Time: 00:14.49
Arrive at the specified waypoint without being detected. 1st place time to beat: 00:15.00

VR Mission 007 - Rank 1st (Gold) - Time: 03:40.40
Eliminate all enemies. 1st place time to beat: 04:00.00

VR Mission 008 - Rank 1st (Gold) - Time: 00:49.30
Eliminate all enemies via Ninja Kill. 1st place time to beat: 00:50.00

VR Mission 009 - Rank 1st (Gold) - Time: 00:19.45
Arrive at the specified waypoint. 1st place time to beat: 00:20.00

VR Mission 010 - Rank 1st (Gold) - Time: 01:16.11
Eliminate all enemies via Zandatsu. 1st place time to beat: 01:20.00

VR Mission 011 - Rank 1st (Gold) - Time: 00:23.97
Arrive at the specified waypoint without being detected. 1st place time to beat: 00:25.00

VR Mission 012 - Rank 1st (Gold) - Time: 02:02.97
Eliminate all enemies using the supplied sub-weapon. 1st place time to beat: 02:30.00

VR Mission 013 - Rank 1st (Gold) - Time: 03:14.20
Eliminate all enemies. 1st place time to beat: 03:30.00

VR Mission 014 - Rank 1st (Gold) - Time: 01:07.89
Eliminate all enemies via Ninja Kill. 1st place time to beat: 01:10.00

VR Mission 015 - Rank 1st (Gold) - Time: 00:26.92
Arrive at the specified waypoint. 1st place time to beat: 00:30.00

VR Mission 016 - Rank 1st (Gold) - Time: 02:09.06
Eliminate all enemies. 1st place time to beat: 02:30.00

VR Mission 017 - Rank 1st (Gold) - Time: 03:20.36
Eliminate all enemies using the supplied sub-weapon. 1st place time to beat: 03:30.00

VR Mission 018 - Rank 1st (Gold) - Time: 09:55.73
Eliminate all enemies. 1st place time to beat: 10:00.00

VR Mission 019 - Rank 1st (Gold) - Time: 09:11.28
Eliminate all enemies via Zandatsu. 1st place time to beat: 10:00.00

VR Mission 020 - Rank 1st (Gold) - Time: 00:15.87
Arrive at the specified waypoint without being detected. 1st place time to beat: 00:20.00

Metal Gear Rising Revengeance - Full Walkthrough With HD CutScenes


Enjoy this Metal Gear Rising Revengeance in a movie style full HD walkthrough created by youtuber BahamutMugendai!


METAL GEAR RISING: REVENGEANCE marks a departure from METAL GEAR SOLID's stealth formula with the birth of a new high-speed action game featuring the cyborg ninja "Raiden"

What threats await in a world where privatized military organizations and cyborg technology have spiraled out of control? Find out in this dream colaboration between the legendary creators at Kojima Productions and PlatinumGames

Saturday, February 23, 2013

Metal Gear Rising Revengeance - Vocal Tracks And Full Album Samples


If you love playing in Metal Gear Rising Revengeance then you must also like the awesome songs on its soundtrack. 

Metal Gear Rising Revengeance Vocal Tracks is a soundtrack released to celebrate the release of the game.
It is published by Sumthing Else Music Works and composed by Award-winning film, TV and video game composer Jamie Christopherson (Lost Planet 1 & 2, Spiderman: Web of Shadows).

The album contains a full color art booklet and 29 tracks of remixes and instrumentals that appear in the game. A first printing version of the soundtrack has been released in Japan. It comes inside a steel case with a holographic logo. You can get it either from Konami Style Japanese Store (2,940 yen) or Amazon US ($14).

Now, here's the soundtrack sample created by youtuber Davide97ism :

  • 01 Rules of Nature (Platinum Mix) [00:00]
  • 02 The Only Thing I Know For Real (Manic Agenda Mix) [02:30] 
  • 03 Dark Skies (Platinum Mix) [04:57]
  • 04 I'm My Own Master Now (Platinum Mix) [7:18]
  • 05 A Stranger I Remain (Manic Agenda Mix) [09:29]
  • 06 Return to Ashes (Platinum Mix) [11:54]
  • 07 The Stains of Time (Maniac Agenda Mix) [14:10] 
  • 08 Red Sun (Maniac Agenda Mix) [16:20]
  • 09 A Soul Can't Be Cut (Platinum Mix) [18:34]
  • 10 Collective Consciousness (Manic Agenda Mix) [20:53]
  • 11 It Has To Be This Way (Platinum Mix) [23:32]
  • 12 The War Still Rages Within [26:28]
  • 13 The Hot Wind Blowing Feat. Ferry Corsten (Platinum Mix) [31:28]
  • 14 A Soul Can't Be Cut (Platinum Mix - DLC Version) [33:47]
  • 15 Dark Skies (Platinum Mix - Low Key Version) [36:07] 
  • 16 Return to Ashes (Platinum Mix - Low Key Version) [38:24]
  • 17 A Soul Can't Be Cut (Platinum Mix - Low Key Version) [40:38]
  • 18 Rules of Nature (Platinum Mix - Instrumental) [42:48]
  • 19 The Only Think I Know For Real (Maniac Agenda Mix -- Instrumental) [45:19]
  • 20 Dark Skies (Platinum Mix -- Instrumental) [47:45]
  • 21 I'm My Own Master Now (Platinum Mix -- Instrumental) [50:03]
  • 22 A Stranger I Remain (Maniac Agenda Mix -- Instrumental) [52:13]
  • 23 Return to Ashes (Platinum Mix -- Instrumental) [54:39]
  • 24 The Stains of Time (Maniac Agenda Mix -- Instrumental) [56:55]
  • 25 Red Sun (Maniac Agenda Mix -- Instrumental) [59:05]
  • 26 A Soul Can't Be Cut (Platinum Mix -- Instrumental) [01:01:18]
  • 27 Collective Consciousness (Maniac Agenda Mix -- Instrumental) [01:03:38]
  • 28 It Has To Be This Way (Platinum Mix -- Instrumental) [01:06:17]
  • 29 The Hot Wind Blowing Feat. Ferry Corsten (Platinum Mix - Instrumental) [01:09:12]

Source : MGS Wiki, dailyblam

Friday, February 22, 2013

Metal Gear Rising Revengeance - Yoji Shinkawa's British Snake


During the Metal Gear Rising Revengeance World Tour 2013 in UK, Yoji Shinkawa was invited to showoff his master painting skill. Check out this awesome "British Snake" painted by him!
 Source : Kojima's Twitter

Metal Gear Rising Revengeance - Gray Fox Skin and Fox Blade


A nice video created by our fan BahamutMugenda showing off the Exoskeleton of Gray Fox, the Cyborg Ninja from the original Metal Gear Solid and his Weapon, the Fox Blade!


The skin is purely cosmetic, the FOX Blade on the other hand is just like the HF Blade, however it possess a special effect that allows you to cut through enemy armor and slice them into pieces using normal attacks without having to use blade mode, this effect is up-gradable to to increase the chances of it happening.

Metal Gear Rising Revengeance - Live in Concert


Check out this Metal Gear Rising World Tour's Live Concert in LA performed by the incredibly talented artists on the Metal Gear Rising: Revengeance soundtrack!


On Monday, February 18, Konami held a launch event as part of the Metal Gear Rising World Tour. Fans were able to get autographs at GameStop, then enter a VIP party at the nearby Hard Rock Cafe where there was a special event in store. The incredibly talented artists on the Metal Gear Rising: Revengeance soundtrack would be performing all of the vocal tracks from the game… LIVE!

Along with our friends at Konami/Kojima Productions and IGN, we’ve filmed this incredible show, recorded great sound, and are happy to give you a front row seat for a special live performance of the first truly metal Metal Gear.


Vocalists:
Jason Miller
Graeme Cornies
Tyson Yen
John Bush
Free Dominguez
Ron Underwood

and secret special guest Howard Jones.
Nita Strauss – Guitar
Johnny-Death Young – Guitar
Jussi Karvinen – Bass
Jamie Christopherson – Keyboards
Ralph Alexander – Drums
Damien Rainaud – Drums (Red Sun)

Crew:
Logan Mader/Jamie Christopherson – Musical Directors
Wedge Brannon – Front of House Engineer
Mikey Lopez – Lighting
Micah Electric – Back Line Tech
Andrew Ferrara – Back Line Tech
Evelina Christopherson – Band/Event Coordinator

All songs written by Jamie Christopherson
except
It Has to Be This Way, Collective Consciousness, The Stains of Time, The Only Thing I Know for Real, Red Sun, A Stranger I Remain
Written by Jamie Christopherson and Logan Mader
and
War Still Rages Within
Written by Jamie Christopherson, Pete Crossman, James Chapple, David Kelly, Graeme Cornies
Lyrics by Jamie Christopherson

Source : Platinum

Metal Gear Solid Ground Zeroes - May Not Release In Its Current State And New Spin-offs, Possibly With The Boss


Update : More info has been added. Go here!

In the latest Kojima's interview with VG247, the father of Metal Gear Series reveals the Ground Zeroes will be his most mature game. It will tackle many taboos and he is concerned it may not sell as well for that reason. In the current game state, he admitted it may not receive a release day because of the maturity of the game.
Also, he is considering a spin-off based around The Boss, only if the studio and angle of the game is right.
“I may make more spin-offs, possibly with The Boss, which is something I personally want to do. But it’s not something I will make a habit of.”
At last, Kojima wants Metal Gear Rising: Revengeance 2 to happen, but it has to be Platinum Games who develops. 
“No one else could did it,” 
Source : VG247

Thursday, February 21, 2013

Metal Gear Rising Revengeance - Ripper Mode Trailer


Check out this new trailer of Metal Gear Rising Revengeance showcases Jack the "Ripper" mode! Why you wait? get your copy today!


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